Divinity 2 best mods1/16/2023 You will also have All In if you wield a two-handed weapon, or Staff of Magus ranged attack with an elemental staff. Take two of the three: Ignition to light enemies aflame, Searing Daggers to create Fire surfaces, and Haste to improve your AP regeneration. ![]() Consider starting with 1 Strength (mostly for future gear requirements), 2 Intelligence, 1 Warfare, 1 Pyrokinetic, and Civil Ability matching your character (Barter for Ifan, Loremaster for Sebille, etc.).įor your first three skills consider Battle Stomp for area damage (it will deal elemental damage if you wield a staff, but will not Knock Down if the target has Physical armor). Either way, being on the frontlines means that it would be good to wear Strength-based armor. It would be better to just prioritize one: either heavily invest in two-handed Strength weapons and Warfare or Intelligence staves and Pyrokinetic. While Air damage is serviceable, you can cause much more destruction by beginning with Fire damage and adding in other elements later.Īs a Battlemage, you will be dealing with some mix between Physical and Magic damage. ![]() ![]() The base Battlemage during character creation (or if you recruit a companion) is 1 Strength, 1 Intelligence, 1 Constitution, 1 Warfare, 1 Aerotheurge, 1 Persuasion Battering Ram, Shocking Touch, Blinding Radiance skills and the Comeback Kid Talent.
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